Work
Systems I built, games and campaigns I directed, and the art underneath all of it.
Production Systems

ComfyUI Production Pipeline
- Creative tech
- AI production
- Direction
Pipelines that let a whole team ship 100,000+ on-model assets for Netflix titles at 180x speed. ComfyUI's first official customer case study.

LoRA Training for Style Consistency
- AI production
The test: is it still the same character three story branches later, made by someone else? LoRAs per model, each evaluated before production, made the answer yes.

FaceMesh Placement Checkpoint
- AI production
- Tech art
A FaceMesh checkpoint that stopped heads drifting across thousands of images, and turned the fix into a consistency check for the whole system.

Patolli: building where no tool exists
- Creative tech
- Tech art
Procedural levels, game-playing QA agents and editor automation, built in Unity for my own studio because nobody sold them.

patolli.io
- Creative tech
- Direction
Scroll the Curses Cleared page and you walk into the cabin: the same camera move as pressing Start, rendered from the game itself.
Interface Design

The screens players live in
- Direction
- UI and UX
Hands-on UI and UX for two Netflix games and a streaming app, from the first map of every feature to the screens people actually tapped.
Creative Direction

Toxtli & The Moon Jar
- Direction
Vertical Key Art

Trivia Crack Payday
- Direction
Digital Campaign - Trivia Crack Payday

Armajet High Stakes
- Direction
Digital Campaign - Creative Strategy

Pixel World
- Direction

Defining Quality
- Direction

Creative Vision Setting
- Direction
Creative vision for a mobile game
Art Direction

Monopoly GO
- Direction
! Trailer Art Direction Fer Guardiola / Howard Shin

Scrabble GO
- Direction
Ad

Single's Inferno
- Direction
Cast

The Ultimatum
- Direction
Cast

Black Diamond Casino
- Direction
Ad

Multimedia Games
- Direction
Big Cash Spin - UI
Art

Traditional
RaddishKnight

Illustration
FleeingTomatoe

3D
RadKnight

Sketches
MaxFrog_01