Work

Systems I built, games and campaigns I directed, and the art underneath all of it.

Hiring for

Production Systems

  • ComfyUI Production Pipeline

    ComfyUI Production Pipeline

    Series Entertainment, shipped across Netflix titles

    • Creative tech
    • AI production
    • Direction

    Pipelines that let a whole team ship 100,000+ on-model assets for Netflix titles at 180x speed. ComfyUI's first official customer case study.

  • LoRA Training for Style Consistency

    LoRA Training for Style Consistency

    Series Entertainment

    • AI production

    The test: is it still the same character three story branches later, made by someone else? LoRAs per model, each evaluated before production, made the answer yes.

  • FaceMesh Placement Checkpoint

    FaceMesh Placement Checkpoint

    Series Entertainment

    • AI production
    • Tech art

    A FaceMesh checkpoint that stopped heads drifting across thousands of images, and turned the fix into a consistency check for the whole system.

  • Patolli: building where no tool exists

    Patolli: building where no tool exists

    Patolli LLC, my own studio

    • Creative tech
    • Tech art

    Procedural levels, game-playing QA agents and editor automation, built in Unity for my own studio because nobody sold them.

  • patolli.io

    patolli.io

    Patolli LLC, my own studio

    • Creative tech
    • Direction

    Scroll the Curses Cleared page and you walk into the cabin: the same camera move as pressing Start, rendered from the game itself.

Interface Design

  • The screens players live in

    The screens players live in

    Series Entertainment, for Netflix Games and Google Play

    • Direction
    • UI and UX

    Hands-on UI and UX for two Netflix games and a streaming app, from the first map of every feature to the screens people actually tapped.

Creative Direction

Art Direction

Art